Playing the league

Arrange. Play. Report.

League games happen on your schedule, online or in person. Every eligible game must be agreed before it starts and submitted through TopDeck.

Eligible games

  • Every player must be registered.
  • Everyone must agree before starting that the game counts.
  • Three- and four-player pods are permitted.
  • Games may be in person, by webcam, or on a mutually accepted digital platform.
  • Moxfield may be used if every player agrees before the game begins.
  • Proxies are permitted.
  • No decklist or commander registration is required; decks may change between games.

Reporting through TopDeck

Submit every participant, the winner or drawn result, the pod size, and any other information required by TopDeck. All players share responsibility for checking accuracy. Report errors promptly to the Tournament Organiser.

Link pending: the direct TopDeck registration, reporting, and standings URLs have not yet been supplied.

Japanese point system

Every player starts on 1,000 points. After a game with one winner, each defeated player loses 7% of their pre-game points, rounded up. The winner gains the combined losses.

Four-player exampleBeforeChangeAfter
Winner1,000+2101,210
Each defeated player1,000−70930

Three-player games

Each defeated player loses the normal 7%. Add those losses, multiply the total by 1.5, and round up to determine the winner’s award. The extra winner adjustment is not deducted from the defeated players.

Draws

If a game ends without a winner, no points move. Players may not manufacture draws to protect or manipulate standings.

Reasonable pace

League-stage games have no strict time limit. Players must still avoid unnecessary delay, plan enough time to finish, manage breaks sensibly, and respect the other players’ time. Untimed does not mean unrestricted slow play.

Concessions and manipulation

A player who concedes loses. Concessions must not transfer or deny points, predetermine results, manipulate qualification, or influence elimination improperly. Normal multiplayer politics and temporary alliances remain part of Commander.